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Oracle of Suits / The Mustache

Interactive Installation / Gesture-Based Narrative

Oracle of Suits / The Mustache

A playful installation where visitors use a razor-shaped controller to shave a misplaced moustache from the King of Hearts and reveal hidden card stories.

Year

2025

Context

HEAD Genève / Oracle of Suits

Role

Concept development, interaction design, visual design, user journey, playtesting, installation development.

Tools

Interactive screen, custom controller, visual storytelling, user testing, installation setup.

Overview

The Mustache is an interactive installation developed at HEAD Genève as part of the Oracle of Suits project. Visitors use a razor-shaped controller to shave a misplaced moustache from the King of Hearts.

Once removed, the moustache escapes through the deck and guides the visitor through a series of playful card-based scenes. The project combines historical anecdotes about playing cards with gesture-based interaction.

Through humor and absurdity, the installation explores identity, rejection, and hidden histories.

Oracle of Suits installation screen
The visitor begins with the King of Hearts and the misplaced moustache.
Razor-shaped controller
The razor-shaped controller turns a simple shaving gesture into the main interaction.

Interaction and Development

Visitors begin by picking up the razor-shaped controller and shaving the King of Hearts’ moustache. This gesture triggers the narrative and moves the visitor through several visual scenes.

The interaction was developed through research, gesture experiments, playtests, and scenography studies. These tests helped refine the shaving gesture into a simple and humorous way of revealing hidden stories.

Playtest of the shaving interaction
Early playtests helped evaluate whether the gesture was clear and readable.
User journey and scenography test

Reflection

The project uses a small absurd action to open a larger fictional system. A moustache becomes a trigger for movement, rejection, identity, and hidden narrative.

I was interested in how a playful interaction could carry historical references without becoming too explanatory or academic.